Terran Chronicles - FS MOD
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Development Notes

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Development Notes Empty Development Notes

Post  admin Mon Sep 21, 2009 7:35 am

Here are a few things to consider for ship models and textures

Terran Navy ships and fighters are grey and green in colour
Terran Security forces are grey and blue
Free hand with the texturing of private owned ships

from a ship design concept the Terran Republic is going through a "nostalgic" period of design so many fighters have an aerospace appearance notable exceptions being the Thunder Chief which my current design has a FS Hercules vibe which I want to move away from but keep the big lump style and the Hammer series private production fighters which just looks bad, not sure if its a detail issue or start from scratch thing.

From a warship point of view the flying battleship is theme with exception to the really old ships such as the Parry Carriers and Sweeper / Ranger small warship hulls which follow a minimal production cost philosophy though the flying battleship theme is starting to creep in. Many warships are capable of carrying a small number of fighters, typically 4 in light – mid sized warships and anything up to 8 in mid to large warships though some specialized ships can carry up to 2 squadrons)

Civilian ships and installations have a varied styling (depending on fashion and target market) so there is room to go your own way with them

Weapons for the Terrans tend to be rail-gun style projectiles ranging from rapid fire fixed machine guns on fighters to massive artillery cannons mounted on WWII style warship turret housings. The projectiles tend to glow in flight Terran navy systems usually have a white/orange effect. There are other species that use the technology with a different effect but the first campaign doesn’t feature them. Terrans also possess laser technology but in this universe lasers are ineffective on hulls but have a niche as shield breakers. The Terran government won’t issue lasers to rank and file pilots because they are not believed to be effective enough but the criminals in Gamma Draconis amongst others do use them. Missiles are depicted similar to modern missiles like a pointed tube with fins for better positioning of manoeuvring jets.

Though aliens are very present in the game universe they do not feature in the first campaign and currently not a priority.

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